Pokémon GO - The right approach to using this game in class!
Pokémon GO was released on 14th July 2016 by the end of the day, I had already had tweets and messages asking about how I would use it in class.
If you have followed the blog you will know I am a massive fan of using video games as a stimulus in class through my Camouflage Learning approach. Pokémon GO is another engaging game that joins the list alongside Angry Birds, Temple Run, Minecraft and Kinectimals as games that can inspire some quality writing in class.
What this blog post isn't going to be is a list of ideas for using the game; people have already beat me to it. I have already seen some great blogs about the potential of the game as a stimulus in class. Here are some I have enjoyed reading:
- Ways to use Pokemon Go in the classroom
- 14 REASONS WHY POKEMON GO IS THE FUTURE OF LEARNING
- Pokemon Go in the Classroom
- 14 ways to bring Pokemon Go into the classroom.
- Pokemon GO for Education
- Why all teachers should play Pokemon Go
- How EdTech should react to the next big thing
- 5 ways to use Pokemon Go for Critical Thinking
When I ask why? The answer is always "I don't play the game."
Let me into a little secret... Neither do I. Don't get me wrong, I love films but I have never been a massive gamer. I recognise how many of my students are and so constantly look at how I can use children's enjoyment and engagement with video games to inspire other areas of learning.
This is where the Mantle of the Fool approach comes in. It is ok for you, as the teacher, not to be an expert, you can play 'the fool.' The children can teach you! Your role is to facilitate and guide pupils so that they can demonstrate and prove to the audience that they are the experts!
Imagine the following scenario as you get back into school in September:
"Right Class, I have seen so much over the summer about this game, Pokemon GO, has anyone played it?"
Reaction from Class: